


This means no more ACOG scope for Bandit or Jager, and no ACOG for any future two or three speed operator in the future. All two and three speed operators will no longer be equipped with ACOG’s for long distance shooting, as Ubisoft feel that the speed they can reposition themselves or escape engagements too easily, which, coupled with the ACOG’s massive utility in long range fights, meant they were too powerful. The final big change is a core change to how the game’s defensive operators will be equipped. Other big changes are hitbox and ping corrections, and a variety of texture and data reworks on maps and operators to make loading and performance easier, which isn’t as sexy as dramatic visual reworks, but is essential for the game’s long-term development. The second big change is the game’s lighting, which has been changed so that it looks less photorealistic and instead favours competitiveness, with the lighting bloom that previously made fights between inside and outside imbalanced has now been removed, so you should be able to see cleanly through holes.

Firstly, primarily, upgraded servers are being rolled out with the patch, moving most of the games onto dedicated servers that should be a lot more reliable.
