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Vampire the masquerade obfuscate
Vampire the masquerade obfuscate













vampire the masquerade obfuscate vampire the masquerade obfuscate

By which I mean things like Dementations and Unliving Hive. Dodging is generally a poor tactic in combat.Login or Sign Up Log in with. The inherent advantage of being a vampire is toughness - vampires take superficial damage from guns and melee weapons, while mortals take aggravated damage. This relative equality is furthered by the changes in the blood surge rules. An average or slightly above average human dot Attribute with real experience with a weapon dot Skill will be rolling dice on a combat roll. In particular, note that Potence does exactly nothing to help win combat rolls. Significantly, there are no disciplines that directly help win these rolls although mental disciplines might be able to befuddle opponents. Strength is the most likely component of this, because it can be used for anything but small melee weapons. If you want your character to be able to hold their own in combat, real investment in one of those is recommended. Your Storyteller may or may not have you rolling dice at Elysium, but they will certainly have you rolling dice if you get in a running gun battle.Ī central thing to remember about combat is that there are no half-measures. But, of course, that has no mechanical meaning. I, personally, am inclined to spread dots all over the place, making a relatively well-rounded character. With a big dice pool, if you are failing you probably have the full three bad dice to re-roll and only need another It makes even trying a little scary. Note that this is less useful if your Storyteller has you roll a lot - most characters will only get 3 or so Willpower to spend per session. The relatively bad odds can be significantly mitigated by the three-die re-roll for spending a Willpower. In V5 the question is whether you can succeed at all. In V20 you would succeed, and the question would be by how much. If you were rolling one die, you would succeed at a task half the time. In general, this sort of guidance is agnostic to character concept - there is no inherent conflict between character competence and character concept.Īnd, all other things being equal, I think most players want to be able to pull off awesome things at some point, even in a chronicle that is mostly drenched in angst. But I still think that this sort of examination can be helpful. And they will be absolutely correct in the general notion that story and concept come first. Let me preface this article by acknowledging that there are going to be some number of readers who find the entire concept of focusing on mechanics when creating a character to be offensive in some way.















Vampire the masquerade obfuscate